The Reported Five-Car Progression
Review the five vehicles recorded from secondary garage listings:
| Vehicle | Grade | Unlock Milestone | Stat Highlights | Acquisition Notes |
|---|---|---|---|---|
| Veltrano 4WD Turbo | Grade D |
Level 1 (Default) | Speed 4, Accel 4, Grip 4, Brakes 4 | Starting car marked In Use. Balanced starter baseline. |
| Hartmann 220 Sport | Grade C |
Level 4 | Reported +7% power, +5% brakes offer | Listed at Level 4; also offered for R$ 99 on Signal Lost screen. |
| Rovelle Turbo 18 | Grade B |
Level 8 | Unlisted in footage | Listed at Level 8; also included in Starter Pack with 2,500 credits. |
| Kanzaki | Grade A |
Level 13 | Unlisted in footage | Listed at Level 13 in secondary records. |
| Branca | Grade S |
Level 20 | Unlisted in footage | Grade S in the documented five-car list. Listed at Level 20. |
Inspect individual vehicle profiles on our main /cars directory.
Progression by Stage: What to Check
Match your vehicle plans to your current experience level:
- Starter Stage (Level 1): Use the Veltrano 4WD Turbo. Its displayed ratings of 4 across speed, acceleration, grip, and braking provide a baseline for learning cornering on Route 1610 and County Road 13.
- First Progression Milestone (Level 4): In secondary records, the Hartmann 220 Sport is listed at Level 4. An optional failure-screen panel offers the car for 99 Robux with advertised improvements of +7% power and +5% brakes. Read details on /cars/hartmann-220-sport.
- Mid-Tier Milestones (Levels 8 and 13): The Rovelle Turbo 18 and Kanzaki represent mid-tier vehicle entries in secondary records, listed at Levels 8 and 13 respectively.
- Endgame Milestone (Level 20): The Branca represents the Grade S benchmark at Level 20. Public records do not include verified top speed numbers or track times.
Factors to Check Before Upgrading
Before committing time or resources toward a new car, check these three elements:
- Car Handling Mode (
Nkey): Before concluding a car lacks grip, toggle handling modes withN. The key hint lists Arcade and Sim without explaining their physics. Read more in /guides/controls-and-drifting. - Distinguish XP from Credits: Vehicle unlock requirements in secondary records list player levels (XP gained from runs). A player level is not a CR price. The captured skin and crate offers are priced in Robux, so check the live currency label before treating an item as a credit goal.
- Budgeting Credits: If an item in the garage shop requires credit currency, calculate the runs needed on our /credits-planner.
To master the basics in your starter Veltrano, start with our /guides/beginner-guide.