Do Not Stop

Guide

Medals and Run Records in Do Not Stop

Checked

When your car reaches the shelter at the end of a route in Do Not Stop, the game logs your run with an ARRIVAL LOGGED broadcast. The finish screen presents your elapsed time, highlights your newly earned medal tier (Gold, Silver, or Bronze), and notes whether any checkpoint retries were used. Compare the recorded route benchmarks with your own finish time and retry count. The sample does not establish leaderboard scoring or tie-breaking rules.

Reading the Arrival Logged Screen

When you safely cross into a shelter zone, the gameplay HUD gives way to the official debrief:

  1. Broadcast Header: The top of the screen displays End of Broadcast and ARRIVAL LOGGED.
  2. Elapsed Run Time: Your official completion time appears in minutes, seconds, and tenths of a second (such as 1:38.0).
  3. Medal Classification: A horizontal tier indicator highlights Bronze, Silver, or Gold depending on your final clock. A New Best Medal tag flashes if you beat your previous personal record.
  4. Retries Used: A counter records how many checkpoint rewinds were used (such as Retries: 0). A zero-retry run confirms a clean start-to-finish survival.
  5. Action Buttons: Options below the summary let you Restart, Change Map, or return Back to Lobby.

Route 1610 Medal Benchmark Times

While medal thresholds for longer routes have not been officially documented, Route 1610 has verified benchmark numbers captured in community gameplay:

Medal Tier Recorded Target (Route 1610)
Gold 1:31.0
Silver 1:35.0
Bronze 1:38.0

Check specific route landmarks on our /maps/route-1610 breakdown.

Lobby Leaderboards and Personal Records

In the central garage area, two separate display panels track player performance:

  • Fastest Finish Board: The lobby board labelled Records: Fastest Finish. The source does not establish whether its scope is server-local or global.
  • Route Top 10: Dedicated sub-boards near route dispatch pads displaying the ten best finish times for that specific highway.

When comparing your times against other players, always compare like for like:

  • Same Route: A 1:35 run on Route 1610 cannot be compared with a run on the 16-mile Whiteout Ridge.
  • Handling Mode: Record which handling mode you used when comparing attempts. The key hint names Arcade and Sim but does not establish their physics or a medal-specific rule. Review handling toggles on /guides/controls-and-drifting.
  • Vehicle Selection: Record the selected vehicle so your comparisons use the same setup. Reported grades alone do not establish a top speed or a faster route time. Check the roster on /cars.

How to Improve Your Finish Time

If you are aiming to improve your medal tier:

  1. Compare one change at a time: Use the same route, car and handling setting for a practice comparison. Follow the captured tutorial's Space drift hint at corners rather than treating a medal target as an exact driving line.
  2. Coordinate with your co-driver: On duo runs, late callouts force the driver to brake out of caution. Have your passenger call turns ahead using the keys detailed on /guides/passenger-radar-callouts.
  3. Handle window alerts promptly: When the red alert appears, hold F immediately as explained on /guides/window-shutter.

To plan your starting practice runs, check our /guides/beginner-guide.

Questions

Frequently Asked Questions

Are medal times published for all seven routes?

The material used here records Route 1610 targets of 1:31.0, 1:35.0 and 1:38.0. It does not establish targets for all seven routes. Check the current route result screen before choosing a benchmark.

Do retries disqualify you from earning a medal?

The recorded finish screen shows a retry count, including a sample with Retries: 0. The source does not establish a disqualification rule or a leaderboard preference for zero retries. Compare times and retry counts separately.