Do Not Stop

Guide

Signal Lost and Retries in Do Not Stop

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When you crash your car, drop too much speed, or fail to complete an emergency response, your run terminates with the SIGNAL LOST screen. This display records the exact mile marker where you were overtaken and presents options to restart from the beginning, return to the garage, or spend a retry to resume from your last passed roadside mile sign.

Understanding the Signal Lost Screen

The failure screen provides feedback about your attempt:

  • Recorded Mile Marker: The header reads SIGNAL LOST, followed by the exact mileage point where your vehicle was caught (such as Mile 2.2 or Mile 3.6).
  • Navigation Buttons: Three standard options sit across the bottom:
    • Restart: Rewinds your run to Mile 0 at the start of the current route.
    • Change Map: Returns you to the route selection screen to pick a different road.
    • Back to Lobby: Exits back to the main garage and dispatch area.
  • The Retry From Mile Button: When active, a button indicates available checkpoint retries (such as 2 free retries left (Mile 3)).
  • The Speed Upgrade Offer: A top panel asks Need to go faster? and highlights the Hartmann 220 Sport with an option to purchase for R$ 99.

Checkpoint Rules: How Roadside Mile Signs Work

Roadside mile signs act as intermediate rewind points along the highway:

  1. Passing a Sign: As you drive, look along the road shoulder for numbered mile markers (observed in gameplay footage at Mile 1, Mile 2, Mile 3, etc.).
  2. Rewind Mechanism: An in-game loading tip states that if you are overtaken after passing a mile sign, selecting Retry from Mile repositions your vehicle at that last passed sign.
  3. When No Sign Has Been Passed: If you crash on Mile 0 before reaching the first physical marker, Retry from Mile is unavailable or returns you to the start.
  4. Retry Allocations: While gameplay captures show counters like 2 free retries left, default allocations and reset conditions are not officially published. Treat retries as limited resources.

Post-Crash Triage: Diagnosing Why You Were Caught

Before you click Restart or spend a retry, check why your run ended:

Failure Symptom Probable Cause Corrective Guide
Spun off the road on a turn Missed the drift window or failed to tap Space Practice your cornering line on /guides/controls-and-drifting.
Turned the wrong way on a duo run Misunderstood co-driver callout or keypad symbol Review keypad directions on /guides/passenger-radar-callouts.
Overtaken during window alert Prompt hold interrupted or uncompleted Review shutter prompt guidance on /guides/window-shutter.
Straight-line speed decay Car in wrong transmission mode or lost uphill momentum Check manual gear settings or inspect vehicles on /cars.

The Hartmann 220 Sport Offer

The Need to go faster? panel offering the Hartmann 220 Sport for 99 Robux appears on the caught screen:

  • The offer lists +7% power and +5% brakes over starting vehicle specs.
  • In secondary car records, the Hartmann 220 Sport is listed at player level 4 with a Free price label. These represent separate source contexts.
  • Inspect complete vehicle details and reported acquisition paths on /cars/hartmann-220-sport.

When you are ready to start another run, review starting lot procedures on /guides/beginner-guide.

Questions

Frequently Asked Questions

Does Retry from Mile start you back at Mile 0?

No. If you passed a numbered roadside mile sign before getting caught, Retry from Mile places you back at that specific mile sign.

Do you have to buy the Hartmann 220 Sport on the caught screen?

No. The R$ 99 offer is an optional prompt on the failure screen. Secondary records separately list the Hartmann 220 Sport at player level 4.